The only wand waving in the game is to activate a Wisp’s power. Rather than relying on shoddy motion detection, you are using a more traditional analog stick and A-button to jump. 3 and Mario World, where you would spend time running back and forth, looking for hidden paths and feel like you are exploring a level, rather than trying to run from one end to another.Īlso, unlike previous Wii-exclusive Sonic titles, SEGA has opted for more sensible Wii controls. In fact (now I may get yelled at here) in some ways, Sonic Colors reminded me a little of Super Mario Bros. The different routes aren’t always so obvious and some you’d really need to do some exploring to find. The way the levels are set out isn’t quite like other Sonic games. You can then find even more routes and secrets and try to finish the levels in different ways. The real fun of the Wisps is when you go back to levels, after unlocking new Wisp powers. Most levels you don’t even need to use the Wisps, so you could actually play through as though it was a normal Sonic game. Most of the Wisp powers you use during the 2D parts of gameplay enable gamers to find alternate routes through levels or hidden secrets. Just the thought of SEGA using another dodgy gimmick had me panicking about Sonic Colors before its release, but shockingly I genuinely enjoy the Wisps. The key difference here is of course the use of Wisp powers. Like I mentioned, Sonic Colors has gone for a similar approach to Sonic Unleashed by bringing us a mix of 2D and 3D gameplay through the different levels. Stepping away from the story, we can get into the main bit of any game – the gameplay. But instead SEGA has given us the idea of an intergalactic theme park, with a good variety of different worlds, fun levels to explore and some pretty fun powers to use. They could have just said, “Yeah, Robotnik is kidnapping aliens, save them,” and had you just playing on levels set around a Wisp planet. The cutscenes are pretty bad at times, and the idea of saving defenseless creatures isn’t totally new, but there is something really fun about the way SEGA has gone about it. To be honest, I sort of lost interest at this point, for all I know he’s trying to make the world’s sourest lemon sorbet and needs alien juice to jazz it up a bit. But the key thing is that Robotnik is up to no good and Sonic can also utilize the Wisps’ powers – enabling him to transform into different creatures with various abilities.Īs far as stories go, it’s not the worst. Well, to be fair, the story is a little bit more complex than Sonic 1-4, in that Robotnik has created a giant theme park in space (seriously, where does this guy get his money and man-power to build this crap?) with a cover story saying that he’s sorry for trying to destroy the world in the past, generally being a bad boy and wants to make up for it.īut really he’s using capturing some cute-looking aliens called Wisps and sucking some magical power from them – to help him rule the world or some fluff. One of the beauties of Sonic 4 was that it didn’t feature a single cutscene, or at least none where Sonic spoke – but don’t expect that in Sonic Colours. Where Sonic 4 was using the old fashioned trick of telling gamers,“Robotnik is doing bad things, hurt him,” Sonic Colors says to gamers, “Robotnik is doing bad things, here’s a load of cheesy cutscenes to explain it all.” Will it work? Or is this another Sonic title that will make the 1993-child in you rip up his collection of Sonic posters and burn his Knuckles pajamas? It only gets worse when they learn to talk
![Sonic Colors 2D Fan Game Sonic Colors 2D Fan Game](https://i.ytimg.com/vi/Uc8Kityh3WU/hqdefault.jpg)
So now SEGA has gone the opposite way from Sonic the Hedgehog 4, I assume trying to appease the fans of the newer Sonic titles, mixing it up with the 3D and 2D like they did with Sonic Unleashed, but this time only playing as Sonic … well only playing as Sonic, who happens to be able to transform into different creatures with the power of Wisps. It succeeded to some extent: some people loved it (like me and other reviewers) and others hated it (like a lot of the comments I received after my review).īut that’s part of the problem with Sonic games SEGA can never seem to please everyone – well, most of the time it seems they can’t please anyone ! But at least they are trying, eh? OK, so SEGA has attempted to go back to the ’90s with its release of Sonic the Hedgehog 4 trying to recreate the classic 2D Sonic titles, but with a contemporary twist.